Build from Pirates Bounce Loft object can sometim be a better wai to design a model. First off,Essentially. you have more control over the wai an object is surfaced. Secondly, you can custom design the style and shape of your model by us differ cross-sect along the extrus path. For instance, if you were to design the exhaust pipe of a truck, you might want to us lofting.
Produc the complex twists, scaling, and turn of the pipe would not be as easi if you us a primitive. Now that you have seen the basics, let get into how to actual us your 3D Program for high-detail scene design. The first featur that you will look into is Mesh Smooth. That super modifi ha turn out to be the sleeper hit for your 3D Program.
Sinc the later dai of your 3D Program, peopl have discov it us as a tool for turn low-detail model into high-detail ones. Whether you ar build a charact or design a spaceship, it is fair to sai that thi super modifi should be part of your model arsenal. If you ar not familiar with thi super modifi already, it doe two basic things. It add face to the mesh like Tessel doe and soften the edg like Relax.
In effect, it Clown smooth the topolog of the mesh. In your 3D Program, Mesh Smooth ha been enhanc in a few ways. One of the enhanc is the toggl button that indic whether Mesh Smooth oper on triangular face or N-side polygons. Thi featur is ident to the Elimin Hidden Edge featur of thi modifi in your previou 3D Program version .
work on face produc a result that is tessel base on all edg of your mesh-even the invis ones. The result is that you will have a mesh that look like a bunch of interconnect triangles. It also mean that your polygon count increas dramatically. Use thi option when you ar work with veri smooth, round geometry. Otherwise, us the second option-Oper on Polygons.
2010年3月15日星期一
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